What Final Fantasy 1-6 content might be missing from the Pixel Remaster series?


the Final Fantasy Pixel Remaster Series is on the way – and with Square Enix talking more about games, we finally know exactly what these new Final Fantasy I, II, III, IV, V, and VI remasters will include beyond our own screenshot analysis. thorough. The announcement includes a major reveal: The first three of these remasters at the very least – if not all – will be based on the original versions of the games.

The recently revealed Steam page for each of the six remasters comes with a disclaimer. For example, for the first entry in the series, Steam page ratings: “This remaster is based on the original ‘FINAL FANTASY’ game released in 1987. Features and / or content may differ from previously re-released versions of the game.”

Similar disclaimers are present for FF2 and FF3; although 4, 5 and 6 currently have simpler Steam pages with shorter descriptions and no screenshots – so the disclaimer may soon arrive on those pages as well. Alternatively, FF4-6 can be based on later releases such as GBA – time will tell.

the flat rate, which includes all six games, also notes that “These games are newly developed remastered editions based on the original titles. Some of the changes and additional elements found in other remakes of these games are not included.”

But what does that mean? Well, let’s break it down. This actually only affects five games for good – FF3 has never seen any re-releases that add significant content. FF1, 2, 4, 5, and 6 have all seen significant tweaks and additions though, especially on GBA – and these additions have so far generally been applied to every subsequent release.

Based on Square Enix’s disclaimer, it looks like they will ultimately not be postponed again this time around. The disclaimer is vague though – some of it might be outdated. We’ll have to wait and see – and we’ve reached out to Square Enix for clarification. We’ll talk about this as we learn more – but for now, here’s what might be missing – content added in later re-releases not present in the original that might be missing this time around.

For die-hard finalists, this could be a list of content that will soon only be able to be played in older versions – and it could justify purchasing some of them, even with their gruesome visuals, before they’re gone. written off and withdrawn from sale later this month in favor of pixel remasters.

Content that could be missing from FF1 & FF2

For Final Fantasy I, Final Fantasy II, and Final Fantasy III, we now know for sure that the Pixel Remaster versions of the games are based on the original Famicom / NES versions of the titles. In the following years, when re-released on Wonderswan Color, PS1, and Game Boy Advance, additional elements were added to these re-releases of the games. If you’ve played FF1 and FF2 in the GBA version of ‘Dawn of Souls’, for example, chances are that the content you experienced there will be missing from the Pixel Remaster.

If these games are indeed based only on the original NES versions, Below we list what FF1 and FF2 will likely be missing. Because there have been no significant subsequent re-releases of Final Fantasy III 2D, and no Western version at all, there is no additional content to cut for this game. Additions have been made to the remake 3D of Final Fantasy III, but it is still available to play.

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Final Fantasy I

  • Soul of Chaos Dungeons: four additional dungeons added in the Dawn of Souls GBA version of the game, subsequently featured in the 20th Anniversary version on PSP and the iOS re-release of the game. Each of these dungeons is very large – longer than any individual dungeon in the main progression of FF1. They unlock throughout the normal progression of the game, opening once each dungeon’s elemental demon is defeated during the main storyline. These dungeons also had callbacks (or callbacks?) To other Final Fantasy titles:
    • Earthgift Shrine – featuring the Dark Crystal Guardians from FF3.
    • Hellfire Chasm – featuring battles against all four elemental demons from FF4.
    • Lifespring Grotto – featuring fights against Omega, Shinryu, Atomos, and Gilgamesh from FF5.
    • Whisperwind Cove – featuring fights against FF6 classics Typhoon, Orthros, Death Gaze and – yes – Phantom Train.
  • Dungeon of the Labyrinth of Time: a unique bonus dungeon in the 20th anniversary PSP version of FF1 which is also present in the iOS version. It’s a puzzle-based, multi-story dungeon with a new Ultimate Super Boss at the end. The boss, Chronodia, has eight different forms and drops a unique piece of equipment after defeating each form. It unlocks late in the normal game progression of FF1.

Final Fantasy II

  • Soul of Rebirth Post-Game Story: added to FF2 as part of the GBA release, then reappeared later on PSP and mobile, this quest only unlocks after completing the game. It appears in the menu as a new option and is literally a new side quest that picks up where FF2 left off and tells a bit more story – and it even includes a new playable character.
  • Arcane Maze Dungeon: three different dungeons that make up a larger dungeon in FF2, added in the 20th anniversary and mobile versions of the game. There is an element of chance in these dungeon designs – players answer questions that determine the layout of the dungeons. There are 45 possible floors to explore, each with different meeting tables and treasures to find. They can be approached at any time and are designed to be revisited multiple times in order to get all of their rewards.


Content that may be missing in FF4-6

While we are currently uncertain whether Final Fantasy IV, V, and VI will still be based on their original SNES / Super Famicom versions, the wording on the package and the fact that Square Enix has made the choice to base FF1 and FF2 directly. on the originals suggests to us that it is likely that 16-bit FFs will receive the same treatment.

If so – and we’ll update this page when we somehow find out – there will be similar cut content in FF4, FF5, and FF6, mostly from the Game Boy Advance versions of the. game. Here’s what might be missing from the Pixel Remaster:

Final Fantasy IV

  • Lunar Ruins Dungeon: this bonus dungeon was added in FF4 Advance on GBA, and was subsequently featured in FF4 Complete Collection on PSP. The mobile version of the game features an “ex dungeon” which is functionally similar to the lunar ruins. The dungeon features random floors and a new super boss, Zeromus EG.
    • In addition to the random floors, there are “trials” for each character – and when completed they get exclusive ultimate weapons and gear that change and improve their abilities. Each floor and each completed trial earns a wide range of rewards.
  • Change of group member: From the GBA version of FF4, at the end of the game, you can change party members and therefore add characters like Cid, Yang, Palom and Porom to your party. The only permanent member of the group is Cecil, and some scenes towards the end of the game change depending on who is in the group. In the original version, there is no such change of party.

Final Fantasy V

  • Sealed Temple Dungeon: added to FF5 in the GBA version, then available in the mobile and Steam versions of the game. The dungeon features several new battles, including against Neo Shinryu and Omega Mk. II, and culminates in an all-new boss battle against Euno. The dungeon can be explored earlier in the game, but can only be fully completed after completing the main game. At this point, it becomes a post-match dungeon, with its Cloister of the Dead area providing the ability to fight most of FF5’s bosses.
  • New job: Playing Sealed Temple Dungeon also unlocks four new jobs that aren’t in the original game: Cannoneer, Gladiator, Oracle, and Necromancer.

Final Fantasy VI

  • Dragon’s Lair Dungeon: a new dungeon added in FF6 Advance on GBA, then featured again in the mobile and Steam versions of the game. As the name of the dungeon suggests, it includes modified and harder revenges with all eight legendary dragons, then a whole new one fight against a new super boss enemy, the Kaiser Dragon. There is also a battle against Ultima Weapon hidden here, but it is only accessible after completing the rest of the dungeon.
    • The Dragon’s Den features plenty of enemies that aren’t in FF6, including some from previous games.
    • The Dragon’s Den Dungeon is also home to new Ultimate Weapons for all characters except Gau and Umaro.
  • Dungeon of the Sanctuary of Souls: another new dungeon added to the GBA version of FF6, and once again also present on the mobile and PC versions which will be discontinued. Once you’ve completed Dragon’s Den and the main story, you can head to this dungeon as a post-match challenge.
    • Soul Sanctuary is designed as the ultimate challenge, where players face over a hundred battles against various tough enemies and bosses.
    • You can grind to complete the bestiary here, while the drops are powerful items that will come in handy, especially when training to return to Dragon’s Den to beat Ultima Weapon.
  • Additional espers: added in FF6 Advance and present in the following versions, four new famous Epsers from elsewhere in the FF universe: Leviathan, Gilgamesh, Cactuar and Diabolos.


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